Concept Art Portfolio Guidelines
DOs:
Strong fundamentals
Consistency of techniques
Consistency of style
Consistency of final quality
Consistency of presentation
Consistency of research shown in the works
Consistency of growth
Consistency of narratives and directions, coming in groups of works and projects
DON’Ts:
Plagiarize
Only do fanarts
Have every piece of work be a popular online tutorial, a course or trend, showing no expansion of the skills learned
Have every piece being vastly different and unrelated techniques, styles, presentation, art direction
Show yourself as a messy jack of all trades in a concept art portfolio - all sorts of skillsets in a production shown at once
Use “style” as a mask for weak fundamentals
Have a portfolio that aims at nowhere, no consistency, no company, no vision
Example of great concept art portfolios for reference, ranging from game, film to animation
Games:
Environment:
Chris Doretz
Romain Jouandeau
Aaron Limonick
Character:
Igor Sid
Johnson Ting
Emerson Tung
Prop:
Alex Senechal
Norris Lin
Sheng Lam
Animation:
Environment:
Patrick O’keefe
Jason Scheier
Lea Pinto
Character:
TB Choi
Cedric Peyravernay
Ami Thompson
Prop:
Frederick Gardner
Seán O’Reilly
Tara Johnson